Stages 4 and 5 are especially difficult to full chain if a player raises the hyper rank too quickly. Hyper ranks raises with each hyper you use in DFK, and if it gets too high, it can be deadly to either yourself or your chain. Please see the scoring system section to understand how combos translate into points in DFK. DFK also projects enemy hit boxes onto the top of the screen, so if you think your chain is about to cut out you can hit laser and often your laser will catch on an off-screen, still invulnerable enemy. One thing makes it easier to chain is that killing multiple enemies at once will cause your combo gauge to decrease slower than killing them one at a time. Destroying bullets/obtaining airborne star point items.īe aware that DFK's chaining system is a bit more lenient than previous games in the series.
Things that maintain your chain/keep your combo gauge alive:ģ. This amount of time is governed by the combo gauge. ・However, Strong mode does not have Power's ability to cancel bullets for hyper meter and tends to kill enemies much quicker, meaning that scoring runs in Strong will need tricks to keep the chain intact and the hyper meter full.Ĭhaining in DFK is essentially similar to the other Dodonpachi games in that you have to destroy enemies within a certain amount of time to continue moving the counter up. A 2-all is also not too challenging with this mode. ・Strong mode has higher power in shot and laser and is very easy to get a 1-all with. Due to the way hyper ranks increase, the effective length of the hyper shot shortens with every level, leading to inevitable chain breaks if hypers are used too much. ・However, Power players are not going to be able to run through the game canceling bullets around them with boost mode and expect the chain to be maintained. ・For this reason, Power Mode players will be able to fill their hyper meters quicker than any other mode, leading to higher chains early on which greatly increases the overall counter. Boost dealing more damage to enemies, it also fills up the player's hyper meter while canceling bullets in hyper mode. ・Power mode gives the player two shot types: normal and boost. *Buttons C&D are interchangeable and can be adjusted to your play style across all modes. Otherwise the hyper meter fills very slowly and the player may find themselves in tight spots and/or with very low chain numbers. ・For high-scoring runs, bomb mode will require the player to make use of the "aura" technique by pressing the body of their craft up against enemies to jack up the hyper meter. ・Duration of the bomb will be much shorter than a bomb that you choose to use (i.e. ・Auto-bomb= when you are hit and you have a bomb item remaining, the bomb item will be used. Slowest chain increase while bullet canceling. Slow movement, which can lead to chain dropping if you do not move fast enough. + C-type has the current highest score in DFK much to its wide shot which hits enemies otherwise unreachable by other ship types. + Like B-type, can cancel bullets in Power Style Normal mode with no problems up to hyper rank 2. + Wide and constant shot makes chaining easier than the other modes. This is especially true on Stage 4.Ĭ-Type Do-NX-FB-72D Fighting Bomber "Spearhead" Shot moves according to your movement and although two streams of bullets remain straight forward, the shift of the other two can mess up chain timing. +Options on the side means it will be able to cancel bullets in Power style Normal mode up to hyper rank 2 with no real worries. Boost shot in Power mode does a little better but you can still get nailed by shots from the side.ī-Type Do-NX-AH-16B Assault Helicopter "Biaxe" Normal shot for Power style will require the player to move quite deliberately to avoid getting caught by bullet streams.
Short shot width and options placed on top of the craft means that bullet canceling demands a distinct strategy from the other two ship types: slowly moving away from bullets streams. Short shot width requires intricate pattern building + Chain rises quickest of the three when canceling bullets +Max score counter increased by two digits.Ī-Type Do-NX-SF-25B Struggle Fighter "Deltasword" This guide is written to give players an introduction to Dodonpachi Daifukkatsu 1.5.